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	<title>Comments on: The Curator Hump</title>
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	<description>friendly guildmasters here to help you run a fabulous guild</description>
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		<title>By: Eryn</title>
		<link>http://www.guildmasterpiece.com/the-curator-hump.html/comment-page-1#comment-155</link>
		<dc:creator>Eryn</dc:creator>
		<pubDate>Wed, 09 Apr 2008 16:22:13 +0000</pubDate>
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		<description>You are absolutely right: Curator is one of the first challenges that a guild faces. It was the first for our guild as well. Nearly a year ago was when we faced this one.

Basically what you (as guild master) must remember, is that it won&#039;t be the last. First of all, talk to your members individually. I find that getting them on ventrilo is the first step, because it allowed me to run around doing dailies and pvp. Find out what they are prepared for and what they want. Sure other than the usual gear and progression, people still have other needs in the game. Some folks can only be online for 3 hours at a time, how do you work that in? Think about all the different situations of all the different players and how they can all fit together. I would always be thinking about this sort of stuff on my drive to work. Sometimes sitting down and drawing out a little org chart is good too. It helps you realize who is connected to who in your guild. Some people are related, some are just friends, others will follow people to the end of the earth. These are the things you have to know. It helps you keep the guild together.

When people start leaving, that little org chart will help you realize who you need to cuddle up with and who you can let go. As you start to make those decisions, then you can face challenges like Curator without that fear keeping you up at night. Don&#039;t get overconfident and make sure your members don&#039;t either. Nothing is easy in the game and your next big challenge is going to be even harder: getting 25 people online regularly.</description>
		<content:encoded><![CDATA[<p>You are absolutely right: Curator is one of the first challenges that a guild faces. It was the first for our guild as well. Nearly a year ago was when we faced this one.</p>
<p>Basically what you (as guild master) must remember, is that it won&#8217;t be the last. First of all, talk to your members individually. I find that getting them on ventrilo is the first step, because it allowed me to run around doing dailies and pvp. Find out what they are prepared for and what they want. Sure other than the usual gear and progression, people still have other needs in the game. Some folks can only be online for 3 hours at a time, how do you work that in? Think about all the different situations of all the different players and how they can all fit together. I would always be thinking about this sort of stuff on my drive to work. Sometimes sitting down and drawing out a little org chart is good too. It helps you realize who is connected to who in your guild. Some people are related, some are just friends, others will follow people to the end of the earth. These are the things you have to know. It helps you keep the guild together.</p>
<p>When people start leaving, that little org chart will help you realize who you need to cuddle up with and who you can let go. As you start to make those decisions, then you can face challenges like Curator without that fear keeping you up at night. Don&#8217;t get overconfident and make sure your members don&#8217;t either. Nothing is easy in the game and your next big challenge is going to be even harder: getting 25 people online regularly.</p>
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